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Routling has exactly one primary device and any number of secondary devices. The distinction determines timing and latency for everything you build.

The primary device#

The primary device is an ASIO device, and it drives the entire audio engine. Its callback is the heartbeat: every time the driver asks for a buffer, Routling processes the whole graph.

This is why the app requires ASIO to start. ASIO gives a reliable, low-latency, regular callback - the thing you want everything else synchronised to.

You choose it with Open Device, and you can only have one at a time. Change Device in the device menu swaps it.

Secondary devices#

Everything else attaches as a secondary:

Secondary devices run on their own clocks, independent of the primary. Two separate clocks never tick at exactly the same rate - so the engine buffers between them and continuously adapts, absorbing the drift.

That buffer is the price of using anything other than your primary device.

What that costs#

PathLatency
ASIO in → ASIO outThe device buffer alone - lowest possible
ASIO in → secondary outDevice buffer + secondary buffer
Secondary in → secondary outBoth secondary buffers

The secondary buffer is set in Preferences → Devices:

SettingAdded latencyWhen
Unsafe~21 msLowest latency on stable devices
Safer~43 msA good balance
Safest~85 msMaximum stability, recommended for WDM. The default

Practical consequence: keep anything latency-critical - live monitoring, an instrument you are playing - on the primary ASIO device. Route streaming, playback and capture through secondaries, where tens of milliseconds do not matter.

Adding secondary devices#

Right-click the canvas and pick from the device categories:

CategoryAPI
WASAPI DevicesModern Windows audio, moderate latency
WDM/MME DevicesLegacy, maximum compatibility, highest latency
Kernel StreamingLower latency than WDM, more direct

Each shows its channel counts. Choose the API your device actually works best with; WASAPI is usually the right answer.

Device identity and reconnection#

Routling records a stable identifier for every device, not just its name - a WASAPI endpoint ID, or asio:<driver> for ASIO. Windows renames devices more often than you would expect, and the stable ID survives that.

When a device is renamed, Routling matches it anyway and logs Device "X" is now named "Y" - matched by stable ID.

When a secondary device disappears - unplugged, monitor turned off, HDMI sink asleep - its node stays on the canvas as a disconnected placeholder. It reconnects automatically when the device returns.

Refresh Devices (canvas right-click) does both jobs at once: rebuilds stale secondary streams, and rescans for hardware plugged in after startup.

Closing the primary device#

Closing the primary removes the nodes that belonged to it. Secondary devices stay active - the log confirms "removed N node(s), secondary devices remain active".


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