Concepts
The model underneath the canvas - nodes, the primary ASIO clock, latency, and how your work is saved.
Nodes and Connections
How the canvas works - node anatomy, ports, drawing and editing connections, selection, and groups.
Primary and Secondary Devices
Why Routling opens one ASIO device as the clock and attaches everything else as a secondary, and what that costs.
Latency and Buffers
What the toolbar latency number means, how buffer size trades latency against stability, and how FX plugins add delay.
Sessions and State
How Routling saves your graph, restores it on launch, and what happens when hardware is missing.